The frontend is written in JavaScript and is split into two files:
protocol.js contains the low-level functions that
interact with the server;galene.js contains the user interface.A simpler example client can be found in the directory
static/example.
A new frontend may either implement Galène’s client-server protocol
from scratch, or it may use the functionality of
protocol.js. This document documents the latter
approach.
The class ServerConnection encapsulates a connection to
the server as well as all the associated streams. Unless your frontend
communicates with multiple servers, it will probably create just a
single instance of this class.
The class Stream encapsulates a set of related audio and
video tracks (for example, an audio track from a microphone and a video
track from a webcam). A stream is said to go up when it carries
data from the client to the server, and down otherwise. Streams
going up are created by the client (your frontend), streams going down
are created by the server.
First, fetch the .status JSON at the group URL:
let r = await fetch(url + ".status");
if(!r.ok) {
throw new Error(`${r.status} ${r.statusText}`);
}
let status = await r.json();Create a ServerConnection and set up all the
callbacks:
let sc = new ServerConnection()
serverConnection.onconnected = ...;
serverConnection.onclose = ...;
serverConnection.onusermessage = ...;
serverConnection.onjoined = ...;
serverConnection.onuser = ...;
serverConnection.onchat = ...;
serverConnection.onclearchat = ...;
serverConnection.ondownstream = ...;The onconnected callback is called when we connect to
the server. The onclose callback is called when the socket
is closed; all streams will have been closed by the time it is called.
The onusermessage callback indicates an
application-specific message, either from another user or from the
server; the field kind indicates the kind of message.
Once you have joined a group (see below), the remaining callbacks may
trigger. The onuser callback is used to indicate that a
user has joined or left the current group, or that their attributes have
changed; the user’s state can be found in the users
dictionary. The onchat callback indicates that a chat
message has been posted to the group, and onclearchat
indicates that the chat history has been cleared. Finally,
ondownstream is called when the server pushes a stream to
the client; see the section below about streams.
You may now connect to the server:
serverConnection.connect(status.endpoint);You typically join a group in the onconnected
callback:
serverConnection.onconnected = function() {
this.join(group, 'join', username, password);
}After the server has replied to the join request, the
onjoined callback will trigger. There, you update your user
interface and request incoming streams:
serverConnection.onjoined = function(kind, group, perms, status, data, error, message) {
switch(kind) {
case 'join':
this.request({'':['audio','video']});
// then update the UI, possibly taking perms.present into account
break;
case 'change':
// update the UI
break;
case 'redirect':
this.close();
document.location.href = message;
break;
case 'fail':
if(error === 'need-username') {
// the user attempted to login with a token that does not
// specify a username. Display a dialog requesting a username,
// then join again
} else {
// display the friendly error message
}
break;
}Once you have joined a group, you send chat messages with the
chat method of the ServerConnection class. No
permission is needed to do that.
serverConnection.chat(username, '', id, 'Hi!');You receive chat messages in the onchat callback. The
server may request that you clear your chat window, in that case the
onclearchat callback will trigger.
The usermessage method of the
ServerConnection is similar to the chat
method, but it sends an application-specific message. Just like chat
messages, application-specific messages are not interpreted by the
server; unlike chat messages, they are not kept in the chat history.
The useraction method is used to ask the server to act
on a remote user (kick it, change its permissions, etc.); similarly, the
groupaction class requests an action to be performed on the
current group. Most actions require either the Op or the
Record permission.
When the server pushes a stream to the client, the
ondownstream callback will trigger; you should set up the
stream’s callbacks here.
serverConnection.ondownstream = function(stream) {
stream.onclose = ...;
stream.onerror = ...;
stream.ondowntrack = ...;
stream.onstatus = ...;
}The stream.label field is one of camera,
screenshare or video.
After a new stream is created, ondowntrack will be
called whenever a track is added.
The onstatus callback is invoked whenever the client
library detects a change in the status of the stream; states
connected and complete indicate a functioning
stream; other states indicate that the stream is not working right now
but might recover in the future.
The onclose callback is called when the stream is
destroyed, either by the server or in response to a call to the
close method. The optional parameter is true when the
stream is being replaced by a new stream; in that case, the call to
onclose will be followed with a call to
onstream with the same localId value.
If you have the present permission, you may use the
newUpStream method to push a stream to the server. Given a
MediaStream called localStream (as obtained
from getUserMedia or getDisplayMedia).
let stream = serverConnection.newUpStream();
stream.label = ...;
stream.onerror = ...;
stream.onstatus = ...;
localStream.getTracks().forEach(t => {
c.pc.addTrack(t, c.stream);
});The newUpStream method takes an optional parameter. If
this is set to the localId property of an existing stream,
then the existing stream will be closed and the server will be informed
that the new stream replaces the existing stream.
Some statistics about streams are made available by calling the
setStatsInterval method and setting the
onstats callback. These include the data rate for streams
in the up direction, and the average audio energy (the square of the
volume) for streams in the down direction.
Galene’s client allows users to transfer files during a meeting. The
protocol is peer-to-peer: the clients exchange network parameters and
cryptographic keys through the server (over messages of type
usermessage), but all file transfer is performed directly
between the peers.
An in-progress file transfer is represented by a JavaScript object of
class TransferredFile. This object implements a finite
state automaton whose current state is encoded as a string in the field
state. It obeys the following state transitions:
(empty string) ⟶ inviting ⟶ connecting ⟶ connected ⟶ done ⟶ closed
(any state) ⟶ cancelled ⟶ closed
A client that wishes to participate in the file transfer protocol
must set up the onfiletransfer callback of the
ServerConnection object.
serverConnection.onfiletransfer = function(transfer) {
...
};This callback will be called whenever a file transfer is initiated,
either by the remote or by the local peer. The callback receives a
single value of class TransferredFile. It should start by
setting up the onevent callback, which is called whenever
the state of the transfer changes and whenever data is received:
transfer.onevent = func(state, data) {
...
};The direction of the file transfer is indicated by the value of the
boolean this.up, which is false in the case of a
donwload.
The callback may immediately reject the file transfer by either
throwing an exception or by calling transfer.cancel and
returning. If the file transfer is not immediately rejected, the
callback should set up an onevent callback on the
TransferredFile object:
transfer.onevent = func(state, data) {
...
};It must then arrange for either transfer.receive or
transfer.cancel to be called, for example from an
onclick callback.
The onevent callback will then be repeatedly called,
which can be used e.g. to present a progress bar to the user.
Eventually, the onevent callback will be called with
state equal to either cancelled or
done; in the latter case, the transferred data is passed as
a Blob in the data parameter of the
callback.
A file upload is initiated by calling the sendFile
method of the class ServerConnection.
serverConnection.sendFile(userid, file);The userid parameter is the id of the remote peer. The
file parameter is an object of kind File,
typically obtained from an HTMLInputElement with type
file.
The onfiletransfer callback is then called (with
this.up set to true), and the transfer proceeds analogously
to a file download, except that no data is passed to the
onevent callback at the end of the transfer.
— Juliusz Chroboczek https://www.irif.fr/~jch/